Fury Interview

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Tell us about the targeting and combat system. Is there a single button for 'attack', or are there more complicated moves the player needs to execute in order to win a fight?

Overall Fury’s combat model is different from classic MMORPGs, however it does share some basic similarities that I’ll run you through. Start off thinking of the combat model in traditional MMORPGs like WOW, EQ or DAoC. Like those games you select a target and then push (or click) buttons to use abilities. As you deal damage to an enemy their hit points are reduced and when they reach zero your enemy dies. However, this is where the similarities end. Fury has no auto attack, so each time your character does something you’ve told them to. You’re never sitting back waiting to auto attack an enemy to death.

Almost all abilities in the game are instant cast. As such, you don’t wait 3 long seconds for your fireball to cast. Instead you’re using an ability each and every second. Because of this, I like to joke that spamming is encouraged.



Fury’s combat model itself revolves around an innovative system of charge creation and consumption to manage pacing. Most other games use some type of mana or energy pool and its regeneration rate to control the pace combat. If you want a slower game you lower the regeneration rate. You can also decrease the size of the pool if your players have fewer combat choices. Likewise if you want a faster game with longer fights you increase the rate of regeneration and the size of the pool. If you want a game with literally non-stop action like an FPS you remove mana entirely. This is what we’ve done with Fury.

In Fury you have two major categories of abilities, charge generation abilities and charge consumption abilities. In combat you use charge creation abilities to build up charges in Water, Nature, Fire or Air. Once you have charges you can either keep them to deal increased damage with a particular element or consume the charges to use more powerful abilities.



Charges also create a very new and very unique role in Fury, the charge manipulator. CM abilities are sweet, and one of the most badass features in Fury. To give you an idea of all the cool tricks that charge managers can do, here’s some of the specific combat effects that affect charges:

  • Push – Remove charges in a specific element from you and put them onto your target
  • Pull – Take charges in a specific element from your target and put them on yourself
  • Exchange – Swap all charges on you and an enemy
  • Reverse – Reverse the polarity of all charges so that Fire becomes Water, Nature becomes Air and vice versa.
  • Magnetize – Draw all charges on the target to a specific polarity
By adding CM abilities to your incarnation you gain the ability to steal your enemy’s charges, flip them to an opposite polarity, and ensure that your charges are always maxed in your preferred elements.




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