Sid Meier Retrospective

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What’s so Civil About War?

Hot on the heels of CivII, Meier turned his attention to the American Civil War in 1997 with the release of Sid Meier’s Gettysburg!. Players could choose to control either the Union or the Confederate armies in this game that re-enacted one of the most important battles in American history. It was no monster hit, but garnered enough recognition (winning the Origins Award for Beat Strategy Computer Game of 1997) to spawn a sequel, Sid Meier’s Antietam! in 1998.



Fore!

Keeping with his tradition of trying new concepts and heading in new directions, Meier teamed up with Maxis (developers of Will Wright’s The Sims and its follow-ups as well and the much lauded Sim City series) to create Sim Golf in 2002. Combining the economic simulation concepts of Meier’s Railroad Tycoon with the watch-it-as-it-grows gameplay of Maxis’ Sim titles, Sim Golf put players in charge of their own virtual golf course and were tasked with making it a roaring success. As an added feature, players could actually play a round of golf on their courses as well as pull the strings to make sure that the course became profitable.

The Future’s So Bright, Sid’s Gotta Wear Shades

With Sid Meier’s Railroads just around the corner and CivIV barely a year behind us, it is almost impossible to say what Meier will have up his development sleeve next. If there’s one thing we can be sure of, however, it’s that any games the legendary designer releases are sure to be stylish, advanced, educational, and groundbreaking, just as nearly every title in Meier’s considerable career has been thus far.

Article by Michael Triggs.
Oct 24, 2006
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