GWN: It says on your corporate web site that NSE's focus is on physics-driven gameplay. Physics in games is a relatively new trend. What source material do you use for inspiration or reference during the design phase?
JG: Our wacky brains. For RoboBlitz, we used our favorite classic games like Megaman, Zelda, Metroid and Mario as inspiration for the idea, and then we used physics to enhance that idea to make a new kind of experience.
GWN: Tell us a little about Naked Sky Entertainment. How big is the company? What other projects have your employees worked on?
JG: We currently have over a dozen members on our team. Individually, we've worked on games that range from 50 Cent: Bulletproof to Sailor Moon to MechWarrior to Shanghai. We're a pretty diverse group.
GWN: Anything you'd like to add in closing?
JG: We'd like to thank our fans for their tremendous support, and please vote for us for class president!
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