Cinema in Video Games

Home : Games : Articles




Today, we’ve seen the advent of truly “interactive movies”. Big games in the first person shooter and RPG genres nearly always come complete with soaring production values, quality writing, film-like pacing, and expertly crafted cg sequences. Story is paramount, displayed prominently in the cinemas and scripted events, and also in subtler ways like the writing and characterization within the gameplay.

The ending to the popular Halo 2 proves a worthwhile example of this Hollywood influence. High-end CG images, music, and voice acting combine in a sequence that would fit right in to any action Sci-Fi film. It’s an ending that gets a lot of flak from fans, mostly because it’s a cliffhanger, representing the conclusion of act two in a three-act narrative. It’s part of an epic trilogy – how much more cinematic can something be?

What’s a sci-fi epic without a few cheesy lines? “Sir, Ending this fight.”

Another modern example is the Metal Gear Solid series. Hideo Kojima has never been shy about pitching his series as an “interactive movie” experience. From the rich production values (graphics, voice talent, sound design, animation, etc.) to the complicated, post modern scripts (most prominently, MGS 2), and the stylized cinemas themselves, each installment in the MGS series just about screams “action movie”.

The ending of Metal Gear Solid 2: representing possibly the most complex narrative yet attempted in a videogame.
 

Looking to the future, we can expect that cinematic trends will continue to impact the game industry, and for the medium to continue to grow into its own. Games today are beginning to show an unprecedented degree of narrative complexity, characterized by better, subtler writing and fuller immersion of the story within the gameplay. Much the way that a film’s production design and sound design can immerse an audience in the world of the film and give subtle story clues, videogames are beginning to truly take advantage of their interactive environments to facilitate story growth.






Recently added articles:

May 16, 2008

E3 2008 Show Preview
We take a look at this year's E3 Media and Business Summit, including rumors of a new Nintendo DS, colored Wii consoles, and a PlayStation Phone!

May 15, 2008

Did Bourne Conspiracy Developers Diss Matt Damon?
Find out the real reasons why Matt Damon wasn't involved with the game.

May 14, 2008

In Game Journalism We Trust?
We investigate the current state of gaming journalism, from the constant and senseless finger wagging to allegations of bribery.

May 10, 2008

GTA IV Retrospective
A lot was riding on GTA IV. But did it deliver?

May 9, 2008

Space Ace Blu-ray Review
Do spectacular Blu-ray visuals save a remastered Space Ace from the ravages of time?


EverWars.com - You have GOT to play this game!
Race Driver: GRID
Take to the wheel of a Ford Mustang GT-R on the streets of San Francisco. (894 MB)

Wonderland Online
Wonderland Online is a free 2D turn-based MMORPG brought to you by IGG. (586 MB)

Sam & Max
Season 2 Episode 4 has been released, and so has the demo! Finally we can find out what happened to Bosco. (99.2 MB)