Dead Island Interview

Home : Games : Articles




So what can you tell us about the various levels in the game? What can we expect to see?
The open vast world of the island will be divided into zones. As I mentioned before there is an option to back track previous locations. This gives you a chance to complete quests that you passed before. The island is a big tropical tourist resort with all its features. Hotel complex, city, villages and some other areas which I cannot speak of right now because of spoilers. All I can tell you is that there will be a lot of different environment settings, interiors and outdoors.

How extreme will the violence end up? Is this a lock for a U.S. mature rating?
Extreme violence but with zombies. I think that we can only have a problem with publishing it in Germany. It's the same with titles like Dead Rising which was banned in Germany. Rated M for mature. Blood and gore, intense violence, language and partial nudity. That's it.

All in favor of brutal combat say I.


On the development side, what has been the biggest challenge in development so far?
In Dead Island damage system is the main dish. Inflicted injuries are varied and depend on the weapon held by the player and the part of the body he hits. If you fight with machete you can cut zombie’s head off. If you fight with club after a hit you will see true deformation of the opponent’s body.

Visualization of injuries is very realistic thanks to the multi layer body model which shows skin, muscles and bones. For example you can shoot off zombies limbs and watch them crawling. This feature will expand survival horror genre to a totally new level of realism and this is the biggest challenge.

Are there any advantages working with the Xbox 360 over the PC that the development team has encountered so far?
While there are millions of PC configurations there is only one Xbox 360. It makes developing a game for that platform a lot easier. We can apply almost every idea that comes to our mind not worrying about smooth running game. It's the biggest advantage over the PC.

The environments are incredibly detailed.


From a design standpoint, what would you say is the most impressive achievement you've managed so far?
We managed to design a huge, realistically looking tropical island. Tourist resort with roads, pool bars, marinas, hotels and many tiny details that make it look real. On the one side you have a beautiful island where you want to spend your holiday and on the other side it's a place full of brain hungry zombies.

Are there currently any post-game release plans for Dead Island such as Xbox Live Marketplace or content for PC users?
There are lot of ideas and we will definitely pick some. At the moment it's too early to say what exactly.

With Dead Island recently receiving a lot of attention at GC, has there been any interest expressed by publishers?

After showing our titles to the largest publishers, the negotiations phase begins. This process needs time so we can't comment on anything right now.

Any plans on including future development on the Nintendo Wii or Playstation 3?
No plans at the moment but we don't say no. Potential of these platforms is huge. If we speak about developing Dead Island, Wii is definitely too weak, PS3 has got the power but it all depends on the publisher.

Finally is there anything else you wish to say about Dead Island?
Please visit our community website www.deadislandgame.com where you can find some fresh news and exclusive content. There is also a forum where you can share your opinions and ideas about Dead Island. Thanks for the interview and stay tuned for more Dead Island details.



Article by Dakota Grabowski.

Oct 6, 2007
Send this article to a friend.




Add a new comment below


Recently added articles:

September 30, 2008

Nicholas DePalmer Interview
We interview Pro-Gamer and Razer employee Nicholas DePalmer.

4 More Games We Want Remade
It's round two in for games the we want to see remade.

September 27, 2008

EA Makes ESPN Stars Virtual
You've seen the stars of ESPN pre-game shows and other TV spots deliver their entertaining analysis. Now, because of EA Sports, you'll see them in the virtual world with players doing the same thing.

Four Shooters That Made the Dreamcast Awesome
In keeping on with our Dreamcast love, we take a look at four shooters that made the system an arcade shooting powerhouse.

September 26, 2008

Why Comic Book Video Games Suck
Comic book characters have often come to life on the big screen in very successful adaptations. However, turning comic book stories into video games often ends in disaster.