4 Games We Want Hideo Kojima to Work on After Metal Gear Solid

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We take a look at four Hideo Kojima games that we would like to see resurrected.

Now that Solid Snake’s tale has come to an end Hideo Kojima has plenty of time to dabble in the worlds outside of the Metal Gear universe. After all, the man is no one trick pony; he has many other series’ that fans of his would love to either see remakes of or better yet, new iterations. So without further ado, we present to you readers, the 4 games we would like to Mr. Kojima work on in the future.

 

Snatcher

Snatcher was a game that was doomed from the start here in North America. Not only did it debut at the end of the Sega CD’s life, but hardly anyone bought the add-on resulting in poor sales. Yet, over the years, this cyber-punk adventure would gain a small cult following of hardcore Hideo Kojima fans. Snatcher was basically the video game adaptation of Blade Runner, centered on a “Runner” named Gillian Seed, an amnesiac new recruit of JUNKER.

It’s the job of the Runners to hunt down “Snatchers”, artificial life forms with the appearances of humans. It’s up to Gillian to stop the Snatchers before they over run both Neo Kobe and the world. If players pay special attention to detail, they will notice a lot of Metal Gear Solid references, as well as ones to other Konami games. Gameplay in Snatcher is based on adventure/detective games where players use a menu to perform actions with the addition of action sequences which were presented in light-gun fashion. You hear that Mr. Kojima? This is the perfect game for the Nintendo DS.  

 

Zone of the Enders

Mr. Kojima once said that he would love to do another Z.O.E. game, but he was too wrapped up in Metal Gear Solid 4 at the time. Now that he is finally finished maybe we’ll start hearing something about this project in the near future. But for the uninitiated, Zone of the Enders is a further dabbling in the world of anime, only this time touching on high-speed Mecha combat. There are currently three games in the series, two for the PlayStation 2 and one for the Gameboy Advance, one anime OVA, and a TV series.

Each of the games presents their own themes ranging from loss of innocence to camaraderie and colonization. Where the PlayStation games focused on high-speed combat, the GBA iteration was more of turn-based strategy game. Unfortunately, all three games have poor sales records, but that doesn’t stop Mr. Kojima from thinking ahead for the series, and with the platforms at his disposal, he can take the series in nearly any direction he wants.






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