BioShock
(PC / Windows)

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Defeating Peach Wilkins Rating: Pending  
Once the dark cloud envelopes the icy battlefield upon which you must face Peach Wilkins, save the game, and locate the hostile turret at the end of the room when the cloud clears. Load the game, and run to it before the cloud clears, so that you can quickly freeze or shock it. Then, hack it so it shoots your enemies. Crouch down by the area to your right when facing the turret. There are a few barriers here to protect you from enemy fire. However, to avoid damage by Wilkins' grenades, keep Telekinesis as your active Plasmid. He will avoid the turret's fire, but as long as you stay behind the barriers by the turret he will stay at a safe distance. This gives you time to calmly return his grenades using Telekinesis until he dies. The turret will take out most of the Splicers. This method makes things much easier because it eliminates the hectic "run around and hit enemies with the wrench" strategy that is otherwise your only option. If the turret is not used as an ally, it can easily become a problem, along with the bots triggered by the security camera. By hiding near the allied turret however, you also hide from the camera's view.


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6 of 9 people have said this worked for them.
By: richardmanley   On: September 5th 2007


Defeating Rosies Rating: Pending  
When fighting a Rosie, use armor piercing rounds from the machine gun or pistol. For a more effective way of killing, launch frag grenades and run out a door. The Rosie will follow you, fire proximity mines at the door, and when it walks through it will be damaged or destroyed.


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10 of 11 people have said this worked for them.
By: richardmanley   On: September 5th 2007


Defeating security robots Rating: Pending  
If you are up against a stationary security robot (RPG, etc.), use Telekenesis to grab a crate or pallet. Hold it in front of you until you can find a place to hide and know what to do next. The item you hold up will block some attacks.


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7 of 9 people have said this worked for them.
By: richardmanley   On: September 5th 2007


Pac-Man reference Rating: Pending  
In the Arcadia level, you will find a place that appears to be a bar. Search around a bit, and you will see a block of cheese, followed by holes. The cheese is cut like Pac-Man himself. There are holes next to it, none of which can be gun shots. If you shoot the floor with any weapon you have, the marks will not match.


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11 of 14 people have said this worked for them.
By: richardmanley   On: September 5th 2007


Star Wars reference Rating: Pending  
Get to the point when you reach the medical pavilion and must unlock the doors. When you pull the first switch and go to the second, pull it and Atlas will say "Now you have stirred the Wookie cage".


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6 of 12 people have said this worked for them.
By: richardmanley   On: September 5th 2007


Audio Diary locations Rating: Pending  
#Audio Diary nameSpeakerLocation
1 New Year's Eve Alone Diane McClintock Kashmir Bottom Floor on top of table
2 Hole in the Bathroom Wall Steve Barker Kashmir Restaurant in the "Dames" bathroom
3 Released Today Diane McClintock Medical Pavilion Foyer on the reception desk
4 Adam's Changes Steinman Emergency Access on the desk
5 Higher Standards Steinman Medical Pavilion Foyer near entrance on wall
6 Parasite Expectations Andrew Ryan Medical Pavilion Foyer near surgery on desk
7 Limits of Imagination Steinman Medical Pavilion Foyer by Eternal Flame's wall
8 Love for Science Tenenbaum Medical Pavilion Foyer near health station
9 Vandalism Andrew Ryan Medical Pavilion Foyer near vending machines
10 Freezing Pipes McDonagh Medical Pavilion Foyer near bottom of stairs
11 Surgery's Picasso Steinman Eternal Flame entrance near memorial
12 Enrage Trial Suchong Kure All corner of main room
13 Plasmids are the Paint Suchong Painless Dental desk in the corner
14 Useless Experiments Tenenbaum Dandy Dental floor near entrance
15 Testing Telekinesis Suchong Dandy Dental on the floor by Gatherer's Garden
16 Symmetry Steinman Surgery Foyer wall by debris pile
17 Aphrodite Waking Steinman Surgery desk in northern OR
18 Not What She Wanted Steinman Surgery in the corpse on table the doctor worked on
19 Gatherer's Vulnerability Steinman Lounge on the floor by Gatherer's Garden
20 Bathysphere Keys Sullivan Lower Wharf under south end of the boardwalk
21 Timmy H. Interrogation Sullivan Lower Wharf in the water of the interrogation room
22 Fontaine Must Go Andrew Ryan Lower Wharf crawl under the metal grating by the pipes
23 Finding the Sea Slug Tenenbaum Upper Wharf table by the stairwell entrance
24 Masha Come Home Marista Lutz Upper Wharf floor by Little Sister
25 Picked Up Timmy H Sullivan Upper Wharf near Little Sister in the corpse
26 Watch Fontaine Andrew Ryan Upper Wharf next to the Circus of values machine
27 Have My Badge Sullivan Wharfmaster's Office on desk
28 Adam Discovery Tenenbaum Upper Wharf in crate below the wharfmaster's office
29 Eden Leaking McDonagh Upper Wharf hallway going towards Jet Postal
30 Fontaine's Smugglers Tenenbaum Jet Postal bench in glass tube
31 Death Penalty in Rapture Andrew Ryan Jet Postal desk by vending machine
32 Smuggling Ring Sullivan Fighting McDonagh center bar table
33 Working Late Again Andrew Ryan Fighting McDonagh window bar table
34 Rapture Changing McDonagh Fighting McDonagh desk in basement office
35 Meeting Ryan McDonagh Fighting McDonagh crawl through the water filled ventilation shaft towards the Gene Bank
36 Arresting Fontaine McDonagh Fighting McDonagh room #6 upstairs
37 Saw Masha Today Marista Lutz Fighting McDonagh room #7 upstairs
38 Putting the Screws On Peach Wilkins Freezer Bottom Floor next to safe
39 Meeting With Fontaine Peach Wilkins Storage Cave ground by crates
40 Kraut Scientist Frank Fontaine Control Room Lower Floor in locked storage cave
41 Offered a Deal Peach Wilkins Submarine Bay on dock towards Arcadia
42 Seeing Ghosts McDonagh Tea Garden floor left of entrance
43 Mass Producting Adam Tenenbaum Tea Garden floor near chairs
44 Big Night Out Dieter Sonnekalb Tea Garden floor near ghost bench
45 Arcadia Closed Langford Tea Garden desk near Gene Bank
46 The Market is Patient Andrew Ryan Waterfall Grottos bench near U-Invent
47 Early Tests Promising Langford Waterfall Grottos near water wheel
48 Offering a Better Product Andrew Ryan Waterfall Grottos near water wheel
49 Heroes and Criminals Diane McClintock Waterfall Grottos in locked machinery room
50 Shouldn't Have Come Mariska Lutz Lower Rolling Hills bench near stairs
51 The Saturnine Langford Lower Rolling Hills cave behind waterfall
52 Arcadia and Oxygen Langford Tree Farm near crate at entrance
53 What Won't They Steal Langford Research Laboratories near entrance
54 Teaching an Old Hound Langford Research Laboratories table in second room
55 Lazarus Vector Langford Langford's Office in Julie Langford's body
56 Lazarus Vector Formula Langford Langford's Office in Julie's wall safe
57 Maternal Instinct Tenenbaum Tree Farm on the steps towards Farmer's Market
58 Bee Enzyme Tasha Denu Farmers Market ground near pneumo tube
59 First Encounter Andrew Ryan Farmers Market near Bouncer corpse
60 Hatred Tenenbaum Farmers Market lower storage room desk
61 Desperate Times Andrew Ryan Farmers Market near freezer crawlspace
62 Pulling Together Andrew Ryan Farmers Market on meat market counter
63 Water in Wine Pierre Gobbi Farmers Market near winery sign
64 Adam Explained Tenenbaum Silverwing Apiary near entrance counter
65 Functional Children Tenenbaum Winery on the back table
66 The Great Chain Andrew Ryan Arcadia Metro Station bench right of entrance
67 Musical Insult Sander Cohen Fleet Hall Theatre storage room near guitar
68 The Doubters Sander Cohen Cohen's Collection downstairs table
69 Come to the Record Store Cobb Southern Mall on table outside of the restroom
70 The Wild Bunny Sander Cohen Sophia Salon in closet behind counter
71 Artist's Feud Sullivan Cocktail Lounge above the bar safe
72 Fancy Cigarettes Albert Milonakis Le Marquis D'Epogue downstairs near corpse
73 The Iceman Cometh Martin Finnegan Frozen Tunnel left of entrance hall
74 Stood Up Again Diane McClintock Upper Atrium top of stairs near Fleet Hall's entrance
75 Guns Blazing McDonagh Robertson's Tobaccoria table near entrance
76 Pregnancy Jasmine Jolene Eve's Garden under bed behind stage
77 It's All Grift Hector Rodriguez Eve's Garden on the bar
78 Fontaine's Army McDonagh Sir-Prize left of stairs in crate
79 Bumb Culpepper? Sullivan Pharoah's Fortune on pool table upstairs
80 Ryan's Stableboy Anna Culpepper Rapture Records behind entrance counter
81 Requiem for Andrew Ryan Sander Cohen Projection Booth on office table
82 Ryan Takes F Futuristics McDonagh Hephaestus Bathysphere St. crate near the Circus of Values machine
83 Scooping the Gate Kyburz Outside Ryan's Office near the Circus of Values machine
84 Stopping Ryan McDonagh Ryan's Office first corpse on right
85 Going to Heat Loss Anya Andersdotter Outside Ryan's Office forth corpse on right
86 A Man or a Parasite Andrew Ryan Hephaestus Core desk outside of bunks
87 Fontaine's Legacy McDonagh Hephaestus Core near Vita-Chamber on the walkway
88 Assassin Anya Andersdotter Hephaestus Core near Gatherer's Garden
89 Kyburz Door Code Pablo Navarro Heat Loss Monitoring floor in the corner
90 Genetic Arms Race McDonagh Lower Heat Loss Monitoring on desk in flooded area
91 Getting a Break Pablo Navarro Lower Heat Loss Monitoring on desk near tonic
92 Impossible Anywhere Else Andrew Ryan Hephaestus Core desk at bottom walkway
93 Running Short on R-34s Pablo Navarro Hephaestus Core desk outside the Workshops entrance
94 Device Almost Finished Kyburz Lower Workshops office desk at bottom of the stairs
95 Great Chain Moves Slowly Andrew Ryan Kyburz's Office desk in back of room
96 The Dream Kyburz Lower Workshops corpse in middle of room
97 Assembling the Bomb Kyburz Lower Workshops secret crawlspace desk
98 Market Maintenance Code Pablo Navarro Lower Workshops crawlspace under stairs
99 The Vita Chamber Suchong Control Room desk left of entrance
100 Mind Control Test Suchong Control Room on table beneath photos
101 Baby Status Suchong Control Room on table beneath photos
102 Mozart of Genetics Suchong Olympus Heights Bistro Square snack bar
103 Artist Woman Sullivan Culpepper's Apartment main room's corner table
104 Fontaine's Homan Jukebox Suchong Suchong's Apartment on floor in south room
105 Mind Control Antidote Suchong Suchong's Apartment on desk next to tonic
106 Fontaine's Breakup Paparazzi Mercury Suites near U-Invent machine on the walkway
107 Sad Saps Frank Fontaine Fontaine's Apartment coffee table near cigars
108 What's Happening Here? Diane McClintock Apollo Square on the ground near Circus of Values
109 Atlas Lives Diane McClintock Apollo Square near Gatherer's Garden
110 Protection Bond Suchong Artemis Suites Suchong's office floor
111 Meeting Atlas Diane McClintock Hestia Chambers right of entrance
112 The Longest Con Frank Fontaine Atlas' Headquarters on desk next of tonic
113 Today's Raid Diane McClintock Atlas' Headquarters in corpse near the safe
114 Changing Employers Suchong Main Hall melt the ice, enter the closet upstairs, search the trash can
115 Why Just Girls? Tenenbaum Atrium Balcony on desk in second floor of orphanage
116 Extra Munitions Suchong Plasmid Prototyping ground near RPG turret
117 Marketing Gold Andrew Ryan Test Subject Storage on machine in right part of room near water
118 Missing Boots Suchong Candidate Conversion Area desk in back of room
119 Protector Smell Suchong Suit Assembly machinery 2nd floor SW
120 Protecting Little Ones Suchong Suit Assembly desk 2nd floor SE room
121 Mistakes Andrew Ryan Suit Assembly near the Gene Bank
122 Cheap Son of a Bitch Suchong Suchong's small storage area desk



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3 of 3 people have said this worked for them.
By: richardmanley   On: September 5th 2007


Reaching Atlas Fontaine's penthouse Rating: Pending  
The code to get to Atlas Fontaine's penthouse is "5744", which is in an Audio Diary.


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14 of 15 people have said this worked for them.
By: richardmanley   On: September 5th 2007


Defeating Atlas Fontaine Rating: Pending  

Atlas Fontaine, the the final Boss, has three different styles of attacks: Flame Plasmid, Ice Plasmid, and Electric Plasmid Form. An easy way to defeat him in the first part is to use your Ice Plasmid and freeze him. Then, switch to your Telekinesis Plasmid. Grab an explosive tank, and throw it at him. Also, if desired, just use your telekinesis. He is very predictable if you are far away from him. Wait for him to throw a fire ball at you, then move out of the way. He will continue to run past you. Use this chance to fire the machine gun, which does the most damage to him. Once he goes back to his chamber to gain his life back, change to the Flame Plasmid, and get ready for some bots. Once he starts his routine of fire and run, shoot him with the Flame Plasmid as many times as possible. Continue to use the machine gun while he is aflame. He will now go back to his chamber one last time. He will now have electrical powers. Keep your Flame Plasmid ready. Shoot him with the Flame Plasmid, and he will run for the water. Once he jumps in the water and comes back out, hit him with it again. Be aware that there are Splicers all over as well; set them ablaze to get some extra life. There are many different ways to defeat him, but this is an easier way.

An easy way to defeat Atlas Fontaine is to make sure that you have the fully upgraded shotgun and the Decoy ability. After you drain his Adam, drop a decoy and while Atlas is attacking it, use the shot gun. After you have used all four rounds immediately cast Decoy again, reload your shotgun, then begin shooting him again. Repeat this until you have to drain his Adam. Once again, reload your shotgun and Plasmids before you drain his Adam. Then, start over using Decoy and the shotgun. Use health packs as needed and ignore any Splicers in the area, as they will be paying attention to your Decoy just like Atlas.




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1 of 4 people have said this worked for them.
By: richardmanley   On: September 5th 2007


Easy kills Rating: Pending  
When you start, you will have the Wrench and the Electric Bolt Plasmid. Using these in rapid succession against most Splicers can often result in an efficient, quick kill. First, shock the Splicer. Before the convulsion ends, switch to the wrench, aim high, and hit the Splicer over the head. An efficient way of killing the Spider Splicers is to shoot a few clips of anti-personnel ammunition, preferably from the machine gun.


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2 of 7 people have said this worked for them.
By: richardmanley   On: September 5th 2007


Finding Chompers' Dental key Rating: Pending  
The key to Chompers' Dental in the Medical Pavilion is acquired by using Telekinesis through the broken window to the left of the door. There should be a corpse hanging over the broken window. The key should be grabbed with Telekinesis because it is hanging on a wall on the other side of the window. You can get Telekinesis in an area near here. You will need to get that first, but do not follow the arrow back to the rubble that you need to get rid of until you explore Chompers' Dental. There is a safe and other good items inside. Note: Both Telekinesis and Chompers' Dental are near where you find the shotgun.


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3 of 3 people have said this worked for them.
By: richardmanley   On: September 5th 2007




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