
Founding developer of Definition 6, Chris Hecker, has launched an explosive attack on Nintendo’s Wii console, claiming Nintendo are not taking games seriously.
Hecker, speaking at the Burning Mad: Game Publishers Rant session at GDC this week stated, "At the end I asked the audience, will Nintendo save us? Will they deliver a balanced machine that's fast enough? The answer to that question is the topic of today's rant."
He then followed up this statement with a slideshow titled ‘Fear of the Planet Wii’, before telling the audience "Everybody loves the Wii. 'Oh, God, the Wii, we love the Wii so much'... The Wii is a piece of shit.”
"I have uncovered the secret to Wii manufacturing. The way you manufacture a Wii is you take two GameCubes and some duct tape," he added.
"This thing is totally underpowered... This is not about graphics, more polygons, all that kind of crap. What I want to be able to do is spend CPU to make the machine smarter, more interesting and more automatically intelligent.”
"It's about interactivity - that is the key differentiator of our art form, and interactivity is about doing something interesting with that input and threading it back to the user. You can't do that with a piece of sh*t underpowered computer."
Moving on, Hecker questioned whether "Nintendo gives a sh*t about games as an art form", citing observations found on google.com, where the term ‘art form’ is found on playstation.com 30 times, xbox.com 13 times and zero on wii.com
"If you widen it to include Nintendo.com, you get seven. Still 50 per cent less art than Xbox.com," he revealed.
Hecker then presented quotes from Bill Gates and Phil Harrison about games as an art form, to which Hecker claimed shows they were "taking it seriously".
Zelda creator Eiji Aonuma was quoted saying "I don't feel that games can necessarily be considered art. There's nothing wrong with that; our goal is just to make games that are fun."
Hecker responded to this, stating, "This is not good enough for people who are leading our industry... If we're going to make games the art from of the 21st century, we need people who care more than just, 'I'm going to make some fun toys.'”
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