
Update: The keynote has finished, check out the updates below if you missed the speech.
Shigeru Miyamoto, Senior Managing director at Nintendo will be giving a keynote speech entitled "A Creative Vision" between 10.30 and 11.30 San Francisco Time, later this morning.
Unfortunately none of the GWN team were available to attend, but we will still endeavor to scour the web and update this news article with all of the most important details from the speech.
So make sure you keep checking back every few minutes for regular updates as fast as our fingers will allow! According to our watches Shigeru should be on stage any minute!
Live Updates (San Francisco Time - Newest Updates At The Top):
10.16: "We must always remember the human touch. After all, if we can convert my wife, we can convert anyone, right?" and the keynote speech ensd with much applause and shouting.
10.15: "Your vision doesn't have to be my vision," Miyamoto is saying. We should all apply our own visions "You've given me a lot of faith about the future of our industry." True success for games will be becoming a part of the worlds larger cuture.
12.12: Wrapping up now, returns to his point about stereotypical gamers and how that is images is being changed, especially by Nintendo and the Wii.
12.10: Revelation 2! Mario Galaxy will be coming by the end of the year, we were starting to get worried after its non-inclusion in Nintendo's recent launch schedule. New trailer is now shown.
12.07: What happened to Mario 128? Well, it became Pikmin! Slightly disappointing as most fans have worked that much out already, we want a new Mario game! Ah well.
12.05: Revelation! There will be a new Mii channel coming that allows players to compare Mii's and enter them into contests. We suspect this wil be an upgrade to the original channel.
12.03: Eventually this idea developed into the Mii's! A simple concept that everyone can use with ease and that doesn't have to be bought on its own as a game, but can be used with other titles such as Wii Sports.
12.01: Iwata told Miyamoto this type of idea was being made into a game for the DS, though Miyamoto was frustrated he had been unable to create the project himself.
11.58: Continuing with the old idea, erm idea, Shigeru is now showing off an ancient NES program that was used for animating faces which was later brought back in the nineties.
11.55: He's now demonstrating a toy Nintendo once made that pitched baseballs, he knew even then it would make a great game. "Some people at Nintendo say when I have an idea I never let it go."
11.52: Discussing Wii baseball, they spent a lot of time making the game feel realistic, they also used Mario characters for a short time but Mii's proved to be more popular.
11.51: Looking at Animal Crossing now, it is loved by both 'sides' of the gaming world, proving that what core gamers want "isn't always the best graphics or best audio or best production".
11.50: He's looking back on Zelda for the NES, he thought it would create a new type of communication but it merely confused people, so rather than dumb it down he took away gamer's swords at the beginning of the game, giving gamers a chance to gradually get sucked in.
11.48: "I am making games so players themselves become more creative... The core of this element is really communication". He thinks gamers should try to be proactive when playing games.
11.47: Showing some lifestyle photos now (Nintendo sure like those!), points out that although some core gamers aren't impressed with games like Wii Play they like the fact they can play it with friends who don't like gaming particularly, true enough...
11.44: He tries to keep the image of a happy gamer in his mind all the time, these positive emotions are necessary to expand the audience and attract new people who feel threatened by traditional games. He feels reviews should add a new category for non-gamers appreciation.
11.41: Miyamoto firmly believes that developers should take risks and delay games if they don't think they are ready, this is where personal vision > corporate vision.
11.38: Nintendo are aware corporate vision is important but it is personal vision that is the key to their success. "The harder you look at games the farther you get from finding the things that make them important." When Miyamoto designs games he imagines the face of the players as they play.
11.36: Nintendo "dared to take the greater risk", as we know it has worked wonders! "It wasn't until last E3 when we saw the long lines and happy faces at our booth - that was the moment when we knew this risk was worth taking."
11.33: Creative vision part three now, risk! The GameCube was a stepping stone towards the vision (the large A button) but still to complex, DS and Wii are the real risks.
11.27: Talking about a Japanese museum that mixes playing cards with ancient poetry, Nintendo also make these cards. In fact Miyamoto helped design the place! He then describes some cool DS' that track your position in the museum and can interact with LCD panels in the floor near you!
11.25: After much deliberation the controller was based on a TV remote to get people to pick up and play, it is apparently what he has dreamed about creating for years; it provides a balance between usability and develop-ability.
11.23: Shigeru is now showing off a weird looking prototype controller, it's round, orange and has a star in the middle, also a black remote very similar to the Wii-mote is shown.
11.22: This is where the Wii-mote comes in, it was a group effort, "In creating Wii, this process was more intense than ever. We had different teams trying to reconcile their separate viewpoints."
11.20: Back to the creative vision, part two: devotion to entertainment, no diversity, "every employee focuses solely on entertainment." Engineers and programmers work together, this is important for Nintendo.
11.18: Miyamoto's wife is better than him at Brain Training, do you think she knows that her husband's announcing her habits to thousands of journalists?
11.16: His wife is now in love with the Wii along with the rest of the world. This is completely unpreccdented of course, "It would be more normal to find Donkey Kong eating at my dining table" than his to see wife playing games!
11.15: And here comes the Nintendogs discussion, "When I showed this to my wife, she finally looked at games differently." So it's Shigeru's wife we have to thank for the non-game games, interesting!
11:13: This is where the "Everybody Votes" channel comes in, he is showing some figures from previous votes, more Wii owners like Dogs than Cats it seems!
11.12: She doesn't even like Tetris! She could barely watch her daughter playing OOT, "So then I thought, maybe there is hope." Then came Animal Crossing - "When it came out I assured my wife there were no enemies to fight, so she agreed to actually touch the controller."
11.11: Notes how he tests the appeal of games on his wife and family, "You may remember Pac-Man and Mario coming out. These were important moments in your life. They were not important for my wife."
11.09: Discussing how well Shigeru's "Creative Visions" meld with Nintendo's own philosophies. Part one of the vision: Expanding audiences.
11.07: "Players themselves seemed to only want more of the same kind of game. We as developers felt we had to make these games in order to sell them, so this was a period where Nintendo and myself found ourselves at a crossroads." - Thanks to EuroGamer for the direct quotes.
11.06: Notes that in recent years it's all been about mature titles like Halo and GTA, he recollects how he was also asked about those games. "They thought that we were changing gamers into some kind of zombies, and this troubled me."
11.05: He's discussing his early days with Nintendo, Donkey Kong, etc. Onto the N64 and the almighty Goldeneye.
11.04: Miyamoto is using the Wii Photo Channel for his presentation, Wii-mote and all. He's showing off his garden at the moment.
11.03: Shigeru is on stage with Jamil! "I'm amazed that it has been eight years since we had the chance to talk. You haven't aged a bit, just like me,"
11.02: Shigeru's keynote will be "a very different kind of keynote, a personal experience". Same as usual then!
11.02: It's finally starting! Jamil Moledina, the GDC boss has come on stage.
11.00: We've officially hit the 11Am Mark, making this speech over half an hour later! Disgraceful really.
10.55: The music has looped round again, and still no Miyamoto!
10.50: People are still coming in to be seated, this could take a while...
10.40: All phones off now, we must be close.
10.35: Volunteers still trying to get people seated, nothing worth reporting yet. Did we just contradict ourselves?
10.32: Still more people to come yet, looks like more delays today as well.
10.30: Shigeru Miyamoto should be on stage any moment now!
Mar 8, 2007
Not a member? Register here for free! It's quick and easy.