Sony Release PS3 Home FAQ

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Lots and lots of details and clarifications about Sony’s new interactive avatar service.


Earlier today Sony posted an in-depth FAQ for their upcoming PS3 Home service that will be available for beta testing in April. You can view the full PDF here, or (courtesy of Kotaku) you can view some of the more interesting questions and answers below.  

Q: What is the timeline for rollout?
Closed Beta (appx. 15,000 users): April - August
Open Beta (appx. 50,000 users): August - October
Service Live (50,000+): October

Q: Will I be able to attend ticketed (paid-for) special events?
Yes, in time Home will play host to many types of event. Bespoke events such as exclusive game previews and developer interviews will be organised by Home and its affiliated content providers. Live events such as sports and concerts may also be broadcast within Home.

Q: Can Home users win non-purchased prizes and items?
Yes, it will be possible to give prizes to users.

Q: Home looks so great - how do publishers ensure that users continue to play their games rather than spending all their time in Home?
There is a huge scope for publishers and developers to promote their current and future IPs - as well as exploiting their back-catalogue. For example, it will be possible to develop small demo-areas within Home that promote new titles, or to re-publish an old IP as mini-game within their Home Space.

Q: Is Home a PS3 specific service? Will users be able to access Home through other devices?
Initially Home will only be accessible via that PLAYSTATION®3, although over time our intention is to enable users to interface certain Home features and services via other networked devices such as PlayStation®Portable (PSP®) and mobile phones.

Q: Can I launch and watch a BD movie from within Home?
Launch, yes. Watch, no.

Q: Will we be able to sell products (other than Home assets) online?
Eventually Home will not only support the merchandising of virtual assets, but also will provide cross-promotional opportunities for selling physical goods online.

Q: Could publishers sell tutorials to their games through Home?
Yes, the commercial services and features that publishers and developers will be able to support is extremely broad.

Q: How large is the download?
We're aiming for the initial download to be under 500MB. Subsequent downloads will hopefully integrate a streaming method that makes them negligible.

Q: How do users find friends and spaces within Home?
There is an integrated PSN Friends list, and search functionality for spaces.

Q: How many friends can I have?
As many as the PSN friends list allows, which is currently 50.

Q: How often is incremental content being created for Home?
Content for Home will be developed continually. In addition to an ever increasing variety of items to customize avatars and Home Spaces, there will be special events such as Halloween and Christmas where special content will be available for a limited time.

Currently Home is not a persistent world, so when you leave Home, all of your possessions go with you. For instance, it is not currently possible for other users to visit your apartment while you're not there. We are working on the persistent aspect of Home, and expect to implement it in the long term.

Q: Will there be a restriction to the age you'll be able to give your avatar?
Yes. We will not have avatars which resemble children. The avatars are adult in appearance.

Mar 9, 2007

News by Karn Bianco.

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