Developer insists that it is focusing on creating the best Wii experience possible, but will not compromise the PS2 version either.
Red Fly Studio has posted a response to Infendo’s recent open letter regarding the upcoming Ghostbusters game for the Playstation 2 and Wii on its official developer blog.
Red Fly notes that it is focused on “making the best Wii experience possible” and has “iterated on controls endlessly to find the best balance of traditional control while still taking full advantage of the possibilities offered by the Wii’s unique hardware”
“Our biggest concern is not how to force motion controls onto a PS2 version of a game but how to squeeze the full-sized Wii game down to fit on the PS2.
That’s not to say that the PS2 will be watered down. We’re using Terminal Reality’s Infernal Engine which has been extensively optimized over the past eight years.”
The response goes on to confirm that the game is not simply a “down-port of the Xbox 360 versions of the game,” but rather a “unique experience,” which will “make you feel like a Ghostbuster when you play.”
Nov 28, 2007
Not a member? Register here for free! It's quick and easy.