The game also borrows a few ideas from EA's other flagship RTS series, Lord of the Rings: The Battle For Middle-Earth. For instance, infantry units are squads rather than individuals. Also, during the single player missions players are presented with bonus objectives, which if followed can do a good job of teaching important strategies. An example is a bonus objective to build a second barracks - this isn't just busywork, as the game is pretty much holding your hand and showing you how to gain a second queue for infantry units, and thus doubling your unit production. This is a far cooler and more effective way to learn the game than a static tutorial. (By the way, those are included too.)
Look out, EPCOT!
The Xbox 360 version of the game will add four exclusive multiplayer modes playable on Xbox LIVE, including Capture the Flag, Capture & Hold, King of the Hill, and Siege. In addition, players with the Xbox 360 Vision Camera can use video chat both in the multiplayer lobby and in-game. (Wow... the future really has arrived, hasn't it?)
GDI has nice, big tanks and lots of firepower.
Judging from the PC demo that EA released earlier this week, C&C3 will recapture that good old C&C feel, reminiscent of the glory days of both the original Command & Conquer and the advancements that Red Alert 2 brought to the series.
The PC release of Command & Conquer 3: Tiberium Wars is set for March 26, 2007.
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