Banjo and Kazooie are taking it to the land, sea, and skies in this new innovative vehicular platformer for the Xbox 360. Our E3 08 hands-on impressions.
One of the big Xbox 360 exclusives that was on display at E3 this year was Banjo-Kazooie: Nuts and Bolts, the first console version Banjo-Kazooie in eight long years. We managed to get some hands-on time with the game on the show floor and walked away extremely impressed with what was shown.
Throughout the game, Banjo will collect all kinds of mechanical parts that he can use to create unique vehicles that can be utilized for a variety of different situations. Some vehicles might be equipped to travel across water, some might be good for transporting items, some could be meant for speed, and others meant for combat purposes.
The demo that we played at E3 came with four challenges that each featured a specific vehicle or set of vehicles that were already designed for that challenge. One challenge had us delivering a talking block of ice to a destination at the top of a sloping hill. For this challenge we had three vehicle choices. One was a large square cage that moved slowly, but would ensure that the ice block had safe and easy passage to its destination.
Another was a fast moving vehicle with two protruding arms at the front. This vehicle could get the ice block up the slope much faster, but since it’s constantly bumping into the block, you run the risk of breaking it before getting it all the way up or knocking it off the slope. The final vehicle was a flying machine with a rope that could be attached to the ice block. Using this method allowed you to bypass going up the hill all together, but also causes you to move much slower than if you were to use either of the ground vehicles.