I am not entirely sure how to classify Trauma Center: Second Opinion. On one hand, it is a simulation game, letting you live the life of a surgeon; on the other, it is simply a high-octane action-puzzler. On one hand, it is a remake (the developers have coined the oh-so-clever phrase “Wiimake”) of the Nintendo DS sleeper hit Trauma Center: Under the Knife, but on the other hand it feels like a totally different experience. The only thing I can say for sure is that Trauma Center: Second Opinion offers a unique experience unlike anything else you’ll find on any other home console.
Excising a brightly-colored tumor.
While Trauma Center is a surgery game, it is far from a realistic simulation. Yes, the game begins with relatively minor trifles such as removing glass from a patient’s arm or removing tumors, but by the end of the game the protagonist, Derek Stiles, finds himself smack dab in the middle of a heated war against a vicious bioterrorist group and combating malicious (but oddly colorful) virii known as GUILT. Stiles is specially chosen to fight against guilt because he has the “Healing Touch”, a special power that grants him super-human speed for short bursts of time in the operating room. The plot is jam-packed with as many anime clichés as the developers could cram onto the disc, but I feel that its campiness just adds to the charm of the game.
Second Opinion follows the same story as the first Trauma Center. While the main game is more or less the same (there are a few minor changes), there is also a series of new missions featuring a different doctor with the Healing Touch, a true blessing for those who played the first game. It is clear that they were designed with the Wii in mind – I couldn’t help but smile, for example, when the first of these missions had me rotating pieces of bone by grabbing them with the forceps and twisting the Wiimote.
Use the Healing Touch, Derek!
In terms of gameplay, Trauma Center: Second Opinion is best described as an action puzzle game. The majority of the game is spent combating GUILT, a collection of nasty viruses engineered by a bioterrorist group. When helping people recover from the various strains of GUILT, Trauma Center is very arcadey in nature: clear instructions on defeating the specific strain are given, and an operation is successful if the GUILT strain is defeated within a given time period and if the patient’s vitals have not dropped too low. True to its arcade spirit, one of the major draws of Trauma Center is the ability to replay each mission again and again in an attempt to improve your score.