That was one of the only opportunities such an action was viable.
This is for a few reasons. First is that Timeshift is a very fast paced FPS, more suited for a mouse and keyboard than a gamepad. Indeed, Timeshift is not really a console game and it doesn’t play as one either. Movement feels very slow and precise aiming was definitely not made specifically for the 360.

To go off on a tangent, the story is awful. Acting was fine, cutscenes were alright, but the story as a whole was just wretched. Nothing makes sense until the end, and even then there are so many problems with it, all should be forewarned. It’s almost as if because nobody really understands how time travel is possible, the story doesn’t have to make sense because it revolves around it. There is absolutely no knowledge on any of the characters, including the protagonist who all we know about comes from a loading screen note saying something to the effect of a physicist with a dark past. Proceed to cringe.
What was really upsetting was the complete lack of true time-based puzzles. There weren’t nearly enough thought provoking puzzles while there were far too many of the same exact ones we’d seen in the beginning of the first level. The entire way through I’d had visions of how Valve could make the Portal sequel involve time-shifting as well, and that would make a damned excellent game.
