TimeShift
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That was one of the only opportunities such an action was viable.

This is for a few reasons. First is that Timeshift is a very fast paced FPS, more suited for a mouse and keyboard than a gamepad. Indeed, Timeshift is not really a console game and it doesn’t play as one either. Movement feels very slow and precise aiming was definitely not made specifically for the 360.

This is the last thing you want to run into unless heavily armed and near a weapons cache.


Second was that the chance never came. Most areas don’t have enough of anything to make using time functions as a proper weapon. There are instances, but that’s all.

To go off on a tangent, the story is awful. Acting was fine, cutscenes were alright, but the story as a whole was just wretched. Nothing makes sense until the end, and even then there are so many problems with it, all should be forewarned. It’s almost as if because nobody really understands how time travel is possible, the story doesn’t have to make sense because it revolves around it. There is absolutely no knowledge on any of the characters, including the protagonist who all we know about comes from a loading screen note saying something to the effect of a physicist with a dark past. Proceed to cringe.

What was really upsetting was the complete lack of true time-based puzzles. There weren’t nearly enough thought provoking puzzles while there were far too many of the same exact ones we’d seen in the beginning of the first level. The entire way through I’d had visions of how Valve could make the Portal sequel involve time-shifting as well, and that would make a damned excellent game.

One of the best ideas is to time-slow over to a turret, kill the guy on it and take his place. Enemies will be confused and easy to mow down.


Being a PC port, Timeshift feels very much like the standard PC shooter. It’s a perfect mix of Half-Life and F.E.A.R. This causes a problem for the given game, which promotes a slower, more methodical approach to the FPS genre. They don’t want you to run in guns blazing, but rather take in the whole situation, find what can be done to give the best advantage, and do it. Yet because it is so fast paced and more often then not you’ll be ambushed in the middle of nowhere, with little to no cover and no barrels to shoot over for taking the higher ground, it’s nearly impossible to act tactically 99% of the way through the game’s single player.






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