Multiplayer is an entirely different story, though obviously the time effects do not work nearly the same. Rather what happens is that an area of a large sphere, about enough space to still be considered point blank on the standard monitor/TV set, gets slowed down, stopped, or reversed. The rest of the game continues and you don’t actually go back in time, so using time effects is more of a secondary attack on opponents.
If he looked any more like the soldiers in F.E.A.R...
It’s readily apparent that this was the intention because the number of multiplayer weapons greatly exceeds those in the single player. Maps are large and contain many levels, though they aren’t incredibly unique. It’s very much like playing F.E.A.R. online and it is very entertaining, though as with F.E.A.R. and with numerous other games finding other players is difficult due to other more popular games.
At a short eight hours, Timeshift clocks in and falls short of what it could be, though it isn’t a bad shooter. It had great potential and hopefully future iterations of the title will take heed to its calling. A terrible story with a lack of cleverly used time powers makes Timeshift an average shooter with nothing outstanding, but a few big downsides.
Time-stop with a shotgun right in their face. Nothing quite like it.
Highs
Good graphics and focus feature, excellent multiplayer.
Lows
Lack of 'time' puzzles, short campaign, poor story.
Final Verdict
An average shooter that has the ability to be great, but misses out by not using its namesake correctly.
Not a member? Register here for free! It's quick and easy.