Amidst the large amount of focus on online multiplayer and The Subspace Emissary, Classic mode feels forgotten. The setup remains virtually unchanged from Melee, the exception being longer load times between bouts (a most unwelcome addition that’s prevalent throughout Brawl). Even Master Hand uses the same exact attacks as he did in the previous game. It’s also puzzling why Nintendo still chooses to limit its fighters to just a handful of special moves each. Let’s not forget that Smash Bros. was originally supposed to be a fighting game. The series has sold spectacularly so far, but perhaps deepening the combat system a little would help broaden the franchise’s appeal to beyond Nintendo Land.

In conclusion, the amount of content bursting from this single game is so ridiculous, there’s not enough room in this review to mention it all. From the blood-pumping Subspace Emissary, to the near-seamless online multiplayer (save for the lack of voice chat), to the staggering amount of goodies unlockable throughout all of the game modes, Smash Bros. Brawl was made specifically with the fans in mind. Although some might wish the developers had concentrated as much on improving the game as they did on fan service, it still tops Smash Bros. Melee by a hundred fold. Super Smash Bros. Brawl is the number one reason to own a Wii right now, and perhaps forever.
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