We don't get much respite in the audio either. The spoken dialogue is reminiscent of the original Resident Evil. Even though it is badly delivered, the worst part of the dialogue is the writing. It often doesn't fit the scene and borders on the inappropriate for the mood of the game.
At one point two main characters are running from the darkest evil they've ever seen. They come into the possession of a gun. The female character of the two snatches it up only to hear the male respond with, "I guess I won't be blowing my load tonight, eh?" You can expect this kind of Oscar winning dialogue right up to the bloody end.

Here we have a game that attempts to take what we love from survival horror games like Resident Evil, and Silent Hill, then mash it together with somewhat clever puzzles tied to the interesting concept of controlling a huge cast. It's like each character has a piece to the larger puzzle, and had the combat and overall execution been better, Aftermath could have been an enjoyable game. But as it stands combat is annoying and the presentation feels like amateur hour at Resident Evil theater.
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