Welcome to Liberty City. Come and make yourself at home.
Review written by James Pikover, Mitch Saltzman and Bobby Stein.
What is art? Is it what we define as beautiful, as adventurous, or simply what strikes an emotional connection with the viewer? For videogame critics, it's been a long and difficult road to find something worth considering as art. They are gems, which are hard to find and must be refined to make valuable. Grand Theft Auto IV is exactly that.
From the opening credits it's clear that this is no ordinary game. The highly cinematic introduction elicits a sense of professionalism, entertainment and familiarity that follows through the rest of the title at every twist and turn. From those credits alone one can determine exactly how the game will play out. Perhaps not the story, but the expression of life that emanates through the controller.


Liberty City has something for everyone: you can go bowling, watch a show, buy clothes, go to a bar and get a drink, or take a taxi ride around town. These small, real life activities aren't exceptionally fun or valuable, but they add to the city remarkably. Niko is even given a cell phone to receive text messages, make and take phone calls and store contacts. When one can call the police during a firefight for them to intervene, it becomes quite clear that this city is unmistakable. It breathes as much as Niko does.
As has been said by others, sandbox is the closest term to describe every other genre combined in one. Yet within the first hours of gameplay, gamers can do things no other game or any other form of virtual entertainment has offered. There is a level of design and magnificence that belies what's considered a bloody, gruesome game. Yet in life, we are all afforded the opportunity for tremendous good and evil. Should the same not be said about art?