ETQW also boasts an impressive array of weapons and vehicles to help players accomplish their teams' goals. The GDF employs traditional tanks, futuristic airborne vehicles, APCs, and light vehicles like ATVs and jeeps while the Strogg have access to giant walking mechs, hovering tanks, and flying vehicles reminiscent of Halo's Banshee.

Each side also has access to sniping weapons, pistols, assault rifles, proximity mines, rocket and grenade launchers, and mechanically controlled turrets, etc. Altogether it's a balanced package that has tons of versatility and allows for player creativity, yet somehow winds up offering a total that is something less than the sum of its parts.
ETQW plays like a game that was intended specifically for online play. Playing online is definitely fun, but requires a real team mindset. Players that want to go it alone and run and gun everywhere may do well in the fragging noobs department, but will soon find themselves with their backs against a wall. For a team to be successful online it must function like a well-oiled machine with each player doing his or her part. Teams made up of inexperienced players and those who just don't know how to work together will be decimated every time.
Unfortunately the downside to the online play is that it will get old fast. Each map has the same set of objectives that must be completed in the same order every time. There are no traditional FPS game modes like Deathmatch or Capture the Flag. While it's nice to see a change to the typical FPS formula, it might have been nice to have some more variation added in.