The problems with the game really start to rear their ugly heads in the campaign mode. This single player affair (no co-op or even split screen play here) feels tacked on in a manner almost as severe as that of last year's Shadowrun (which offered a tutorial mode as the sole single player experience).

There is no story to follow or characters to meet. Instead the "campaign" is a collection of the same maps and objectives offered for online play, but with some pathetic enemy and ally AI thrown in. Even the AI teammates and enemies are made to appear as if they were online players. Kill one and you'll get a message saying "you killed OMG Hax." Each AI player has an individual name like Noob Killer or Sir Diesalot. Aside from the Xbox 360 Achievements for completing the various maps on each difficulty setting, there's not a lot of reason to play through the campaign more than once.
Graphically this is not the prettiest game out there, but it does perform well enough that I've not noticed any kind of slowdown or popup and the environments are fairly detailed.
Overall ETQW is a competent enough title that online players with a group of friends into FPS games will likely get a good deal of enjoyment from, but which runs the risk of becoming old fast unless Activision offers up some downloadable content fairly quickly. Fans of teamwork reliant FPS titles will probably like this for a while, but those looking for a robust story mode and fans of the original Quake games (this really has nothing in common with any Quake title ever released, even the sub-par Quake IV) will probably get along just fine without it.
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