Warhead’s story is of Psycho’s adventure on the Island, not including his moments in the original Crysis. Psycho, the British SAS Lieutenant known for arguing plenty with squad leader Prophet and having a punctual attitude is not a dramatic character. At best, a comic relief, which makes the cinematic experience Crytek aimed for so much more difficult to bear. Scenes of him arguing with O’Neil and his superior officers sound overacted. Crysis was fine with a limited, hidden story; Warhead suffers from too much from the wrong people.
Along with the 6-8 hour campaign is Crysis Wars, which takes everything from Crysis multiplayer and improves upon it. Everyone runs around on a large assortment of maps wearing nano-suits, meaning the crazy armor tricks we’ve become accustomed to in single player can carry over for all multiplayer.
While the gameplay isn’t as fast as we’d like, it certainly has its high points with an excellent set of maps and gameplay features that are widely varied. Using the nano-suit abilities alone makes it worth a try. Points are awarded to players who not only rake in many kills, but the more unique, the better. Expect throwing an exploding barrel at opponents to give a lot more points than a bullet to the head.
From our time playing Crysis Wars, it’s obvious that because it isn’t the typical FPS multiplayer experience, it may be daunting to those who haven’t beaten the campaign on at least the Hard difficulty setting. Some maps and gametypes tend to require more than most players can muster as well, and only the most battle-hardened veterans will be able to fully use everything to their advantage. This is not an easy game to pick up on, but when you do, it becomes incredibly fun.
Crysis Warhead is an excellent buy at only $29.99. For the single player campaign and Crysis Wars, new badass weapons and the same open gameplay we’ve come to love, this is a deal made in heaven, and we wouldn’t have it any other way.
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