A fine-tuned mix of action/strategy.
After it snapped up the rights to Atari’s classic coin-op Battlezone, there was more than a passing concern by some gamers that Activision would take the quick-and-easy route by dressing up an old favorite and shoveling it out the door in the hope that nostalgic name recognition would see it through. In the hands of most publishers, that’s exactly what would’ve occurred, but lucky for us, Activision had much bigger plans in store. Mixing elements of action and strategy along with sharp graphics and an entertaining story line, this new Battlezone emerges as the most addictive, ingenious and approachable game to appear in a long while.
While there is a nice tie-in to the original -- you still drive a tank (a hover tank to be exact) -- this is not the Battlezone you remember from the arcades. Set during the space-race of the late sixties, Battlezone kicks off with a good old fashioned "Us versus Them" conspiracy tale that pits the USA against the Soviet Union in the dark reaches of space.
It seems that during the early days of the space program an alien alloy (referred to as bio-metal) was discovered on the moon that allowed researchers to make amazing advances in technology. Unfortunately, competition for this mysterious metal became fierce as both superpowers (U.S. and USSR) began amassing forces on the surface of the moon. The Soviets launched covert operations under the guise of its space program; while NASA’s highly-publicized lunar mission became the cover story for the USA’s secret military build-up on the moon.
While the story is a bit far-fetched, it’s extremely well done and very entertaining. More importantly, the story translates into a solid premise for both the action and strategy portions of the game. The single-player mode can be played from either the U.S. or Soviet sides, but the game is designed to be played from the U.S. side first. During the first few missions on the U.S. side, players are gradually eased into Battlezone’s seamless mix of real-time strategy and action, and from there, chances are you’ll be hooked.
Starting with a bio-metal recycler (the most basic construction unit), you’ll construct vehicles to scavenge scraps of bio-metal, build base defenses, and construct new base vehicles capable of building more advanced structures and vehicles. You command all the action from the cockpit of your hover tank, one of several specially-designed attack craft capable of negotiating the harsh environments of alien worlds.
Controlling the action should be second nature to most action fans, with a combination of mouse and keyboard controls (joysticks are also supported) similar to those in Quake. But unlike the easy key re-mapping of Quake and its ilk, customizing the controls to your liking in Battlezone can tricky, and occasionally impossible. My preferred mouse/keyboard configuration -- A for forward, Z for back, Left shift for left strafe, and X for right strafe -- can’t be duplicated in Battlezone simply because the Left shift key can’t be remapped. Additionally, getting a customized setup in place is a pain if you want to re-map a key that’s already in use, since you’ll have to change that key first, then re-map the desired key.
The rest of the interface however, is a textbook example in efficiency. By using just a few number keys on the keyboard, you can easily manage all aspects of command; whether it’s building tanks, defenses, or ordering an attack, you’ll hardly ever need to take your eyes off the action. About the only time you need to divide your attention between action and management is when you have to designate construction areas for your constructor, or specify locations for turrets and howitzers. Other than these few instances, you’re free to be a mobile and active part of the fight while still commanding the bigger picture.
Under your command is a range of offensive vehicles made up of fast scout craft, well-armored tanks, deadly bombers, and mobile artillery; the opposition has the same. Using the same simple control interface used to build your base, you’ll order your forces to defend a building, attack a target, hunt for enemies, or follow you. But unlike most games, where you send wave after wave of expendable units at an enemy’s defenses, the catch is that you’ll only be able to have ten offensive and defensive vehicles at any one time -- and every vehicle needs a pilot. When a tank or vehicle is destroyed, these pilots are ejected and must make their way back to the base on foot. Unfortunately they also make tempting targets for passing vehicles. Even if you’ve got enough resources on hand, you won’t be able to build a new tank until there is a pilot to take the wheel.
This last bit plays a large part in how you’ll fight in Battlezone. You’ve got to pick your fights with care, hitting vulnerable targets in swift aggressive strikes to avoid taking losses, and you’ve also got to know when to retreat behind your defenses.
This continuing process of fast attack and constant defense gives the battles in Battlezone a constantly evolving and dynamic feel and throughout each of the single-player missions, chances are you’ll learn something new. And when the single-player game is exhausted, Battlezone’s serial, modem, IPX, and TCP/IP support for up to eight players is certain to extend its life for some time to come. Standard Quake-style deathmatching is available, as is the full strategic game. While the deathmatch option is a fun no-brainer, most players will gravitate to the chaos and conflict of the multi-player strategy games. This is some of the most intense multi-player action you’ll find as fierce battles erupt for control of sparse scrap fields, friendly pilots get squashed, and defenses are laid to waste. It’s fast, furious, and incredible amounts of fun.
With its gorgeous graphics (even better with hardware acceleration), excellent single-player missions, raucous multi-player action, flawless presentation, and effortless interface, it’s hard to find much to complain about in Battlezone. If you ever thought that action and strategy was an unholy alliance, sit back and let Battlezone re-write the rule book for you.
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